Call for Games
The proposed game will be posted on the Agilegames2011 website and the proposer can engage, discuss and promote their game with other event participants. This interchange will be ongoing on the web discussion forum as well as in person during the first day of the event.
Four 75-minute sessions of games are envisaged through the course of the day. In a given time slot multiple games will be played concurrently in multiple rooms and spaces available.
The game proposers will need to submit a proposal of the game in the format suggested below. The suggested headings for the proposal are:
1. Game Objective
2. Number of participants suggested / required for meaningful play: Suggested Minimum Threshold / Ideal number / Maximum number
3. Brief Description
4. Any special supplies requirement and the quantity (assuming 10-20 participants) – (normal supplies such as flip charts, markers, papers, etc. should be available. This indication is to request for something unusual).
5. A detailed description (and rules) of how the game will be played. This is optional. However, availability of this information will ensure that the game will get better reviews in the event publication (see below). Publishing this information upfront will also ensure that participants come in prepared for the event – allowing you to maximize the time available to play the game.
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Sustaining Agility Game
Game Objective: Participants experience the attraction of short-term thinking and feel the long-term consequences. Game created to help executives and managers understand the importance on investment in sustainable development practices.
Brief Description:
Have you been on a software project where each release gets harder and harder? Many projects fall into the tarpit of the Design Dead Core.Why do nearly all software projects fail to balance short term choices with long term consequences?
Through game-play you will experience how hard it is to make effective choices. Game learnings will be tied into well-known models in and beyond software such as… more
21 votes -
The Whole-Team Game
1. Game Objective
The Whole-Team Game allows you understand the benefits and mechanics of whole-team approach by simulating work in an agile team, first as specialists then as generalizing specialists. The goal is to better understand how whole-team approach works and affects software development.The object of the game is to iteratively improve to create a cohesive “product” by applying skill cards to complete “user stories.” A team competes against itself to improve upon its previous round.
2. Number of players: Four to 100 (best played in teams of four)
Time to play: 20-45 minutes3. Brief Description
The game… more16 votes -
Nobody's Prfect
Nobody's Prfect emerged from a workshop at Play4Agile in February. This is a game for 5-7 players which simulates a series of daily standup meetings, encouraging team members to openly admit to failures so that the team can resolve problems and build their experience.
14 votes -
Fair Tradeoffs
The Fair Tradeoffs Game
1. Game Objective
Primary: Learn a technique that highlights decision factors within diverse groups
Secondary: Get the team thinking holistically about the discover/design/produce/
market product lifecycle2. Number of participants for meaningful play: Minimum Threshold: 5, Ideal number:
15, Maximum number: 203. Brief Description
Your company, PierPlus Imports, specializes in finding unusual products from the
far corners of the developing world. These places are typically difficult to get to,
have poor infrastructure, and the producers have little or no experience producing
for a foreign market. In a nutshell, assessing the risk is complex.
Your team… more14 votes -
Flow visualization
Game objective
Practice flow visualization and managementNumber of participants
Ideally 20, minimum 5; maximum 25Brief description
Visualizing the value stream and continuous management of flow serve to realize Agile promises. We will engage into simulation of the work of a typical software development team to understand Pull system and to identify flow issues and waste. Then, take actions to improve the system.Supplies
I will arrange for special supplies. Please arrange for normal supplies.Game details
1. 05min: I will present an already constructed board for a software product development team.
2. 05min: Explain rules of the games… more14 votes -
Integrating UX into Agile Iterations
Objective: Learn and practice the integration of UX work with Agile development.
Number of participants: 4-24 (Max per game is 8, but we can run multiple games in parallel)
Brief Description: One challenge of Agile development is to integrate UX work with the fast iterations of an Agile project. This board game simulates Agile iterations, enabling players to practice accomplishing both the UX and the development work needed to complete user stories. Players will plan sprints, then work on stories ensuring that neither the UX team nor the development team is blocked waiting for the other.
Supplies: None. The game… more
9 votes -
Casino Game
This game aims to explain how the WIP limitation doesn’t reduce the throughput of a system.
7 players will have 7 roles illustrated by Casino functions (Casino Owner, Casher, Lucky woman, Player ...). They will build a sample Kanban (7 steps) on the wall of the room. The objective is to move up to 50 chips thru the Kanban using 2 dices. Each chip is associated to a challenge (ex : Less than 10, More than 5, 2 or more difference ...). Each player is using a closed box with 2 dices in it, so they are able to play… more9 votes -
Grounded Visioning
Objective of game is to help a team find common ground, and articulate a shared vision, very quickly
Teams of 6 to 24 can play the game as an intact group using the small group method. Groups as large as 240 or more can play it using the large group method.
Grounded Visioning has six steps:
1) Assemble your team
2) Ignite your spark
3) Share best practices
4) Share your dreams
5) Select the best
6) Plan next stepsAll that is required is 60 to 120 minutes, a clear wall surface, some sticky notes, and pens
7 votes -
Agile Herding Cats
1. Game Objective
Be the team that completes the project with the largest stakeholder value. Prizes to each team member of the winning team.
2. Number of Players and time
Two to Five competing teams of 3-5 people for 75-90 minutes.
3. Brief Description
Herding Cats is time-tested powerful project simulation that has been extended to Agile projects. Agile Herding Cats is a simulation that will be familiar to all those who work on complex technical projects that are difficult to manage. This experiential learning tool gives you the opportunity to test and apply your understanding of agile project management… more6 votes -
UX Smackdown
UX Smackdown
Objective:
To find small ways to inject good user experience and usability into software projects.Number of Participants:
In order for this to be effective it is recommended that the team that is implementing the feature be involved. This means literally the cross functional team of programmers, testers, analysts and the product owner. Depending on the product market, it can be useful to play one round independently with a set of representatives from select valued customers, and again with the delivery team to see how both view the impact and benefits of proposed changes. This can provide the… more6 votes -
Open Space Technology for Business Challenges
The objective of Open Space Technology is to allow people drawn by a tough challenge - in groups from 15 to 500 or more - to come together and self-organize discussions around critical issues and opportunities.
Minimum 15, no upper limit
OST is a meeting method that thrives when most meeting methods break down. It is best used in situations where: the challenge is complex, and no one knows the answer; a broad diversity of views is critical to understand the challenge; time is limited, and finding a solution is urgent; and for all these reasons, controversy is likely
Space… more
4 votes -
Lean Workflow Design Game
1. Game Objective: Unlike other workflow simulation games, this is about *designing* the set of jobs and ensuring they fit together in a balanced way. It also demonstrates how leadership emerges and shifts around the group.
2. Number of Players: About 8 to 14.
3. Brief Description: Players design a workflow method to sort a double deck of playing cards, and measure its efficiency. They get several trials where they can redesign the flow pattern and see its effect. Then variation is introduced to test the robustness of the workflow design. Only by utilizing everyone can you achieve top results,… more
3 votes