Call for Games

The proposed game will be posted on the Agilegames2011 website and the proposer can engage, discuss and promote their game with other event participants. This interchange will be ongoing on the web discussion forum as well as in person during the first day of the event.

Four 75-minute sessions of games are envisaged through the course of the day. In a given time slot multiple games will be played concurrently in multiple rooms and spaces available.

The game proposers will need to submit a proposal of the game in the format suggested below. The suggested headings for the proposal are:

1. Game Objective

2. Number of participants suggested / required for meaningful play: Suggested Minimum Threshold / Ideal number / Maximum number

3. Brief Description

4. Any special supplies requirement and the quantity (assuming 10-20 participants) – (normal supplies such as flip charts, markers, papers, etc. should be available. This indication is to request for something unusual).

5. A detailed description (and rules) of how the game will be played. This is optional. However, availability of this information will ensure that the game will get better reviews in the event publication (see below). Publishing this information upfront will also ensure that participants come in prepared for the event – allowing you to maximize the time available to play the game.

The game I would like to play is ...

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the “My feedback” filter and select “My open ideas”.
(thinking…)
Reset

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can vote and comment on it.

If it doesn't exist, you can post your idea so others can vote on it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
    1. Sustaining Agility Game

      Game Objective: Participants experience the attraction of short-term thinking and feel the long-term consequences. Game created to help executives and managers understand the importance on investment in sustainable development practices.

      Brief Description:
      Have you been on a software project where each release gets harder and harder? Many projects fall into the tarpit of the Design Dead Core.

      Why do nearly all software projects fail to balance short term choices with long term consequences?

      Through game-play you will experience how hard it is to make effective choices. Game learnings will be tied into well-known models in and beyond software such as… more

      21 votes
      Vote 0 votes Vote Vote
      Vote
      Sign in
      Check!
      (thinking…)
      Reset
      or sign in with
      • facebook
      • google
        Password icon
        I agree to the terms of service

        You'll receive a confirmation email with a link to create a password (optional).

        Signed in as (Sign out)
        You have left! (?) (thinking…)
      • The Whole-Team Game

        1. Game Objective
        The Whole-Team Game allows you understand the benefits and mechanics of whole-team approach by simulating work in an agile team, first as specialists then as generalizing specialists. The goal is to better understand how whole-team approach works and affects software development.

        The object of the game is to iteratively improve to create a cohesive “product” by applying skill cards to complete “user stories.” A team competes against itself to improve upon its previous round.

        2. Number of players: Four to 100 (best played in teams of four)
        Time to play: 20-45 minutes

        3. Brief Description
        The game… more

        16 votes
        Vote 0 votes Vote Vote
        Vote
        Sign in
        Check!
        (thinking…)
        Reset
        or sign in with
        • facebook
        • google
          Password icon
          I agree to the terms of service

          You'll receive a confirmation email with a link to create a password (optional).

          Signed in as (Sign out)
          You have left! (?) (thinking…)
        • Nobody's Prfect

          Nobody's Prfect emerged from a workshop at Play4Agile in February. This is a game for 5-7 players which simulates a series of daily standup meetings, encouraging team members to openly admit to failures so that the team can resolve problems and build their experience.

          14 votes
          Vote 0 votes Vote Vote
          Vote
          Sign in
          Check!
          (thinking…)
          Reset
          or sign in with
          • facebook
          • google
            Password icon
            I agree to the terms of service

            You'll receive a confirmation email with a link to create a password (optional).

            Signed in as (Sign out)
            You have left! (?) (thinking…)
          • Fair Tradeoffs

            The Fair Tradeoffs Game

            1. Game Objective
            Primary: Learn a technique that highlights decision factors within diverse groups
            Secondary: Get the team thinking holistically about the discover/design/produce/
            market product lifecycle

            2. Number of participants for meaningful play: Minimum Threshold: 5, Ideal number:
            15, Maximum number: 20

            3. Brief Description

            Your company, PierPlus Imports, specializes in finding unusual products from the
            far corners of the developing world. These places are typically difficult to get to,
            have poor infrastructure, and the producers have little or no experience producing
            for a foreign market. In a nutshell, assessing the risk is complex.
            Your team… more

            14 votes
            Vote 0 votes Vote Vote
            Vote
            Sign in
            Check!
            (thinking…)
            Reset
            or sign in with
            • facebook
            • google
              Password icon
              I agree to the terms of service

              You'll receive a confirmation email with a link to create a password (optional).

              Signed in as (Sign out)
              You have left! (?) (thinking…)
            • Flow visualization

              Game objective
              Practice flow visualization and management

              Number of participants
              Ideally 20, minimum 5; maximum 25

              Brief description
              Visualizing the value stream and continuous management of flow serve to realize Agile promises. We will engage into simulation of the work of a typical software development team to understand Pull system and to identify flow issues and waste. Then, take actions to improve the system.

              Supplies
              I will arrange for special supplies. Please arrange for normal supplies.

              Game details

              1. 05min: I will present an already constructed board for a software product development team.
              2. 05min: Explain rules of the games… more

              14 votes
              Vote 0 votes Vote Vote
              Vote
              Sign in
              Check!
              (thinking…)
              Reset
              or sign in with
              • facebook
              • google
                Password icon
                I agree to the terms of service

                You'll receive a confirmation email with a link to create a password (optional).

                Signed in as (Sign out)
                You have left! (?) (thinking…)
              • Integrating UX into Agile Iterations

                Objective: Learn and practice the integration of UX work with Agile development.

                Number of participants: 4-24 (Max per game is 8, but we can run multiple games in parallel)

                Brief Description: One challenge of Agile development is to integrate UX work with the fast iterations of an Agile project. This board game simulates Agile iterations, enabling players to practice accomplishing both the UX and the development work needed to complete user stories. Players will plan sprints, then work on stories ensuring that neither the UX team nor the development team is blocked waiting for the other.

                Supplies: None. The game… more

                9 votes
                Vote 0 votes Vote Vote
                Vote
                Sign in
                Check!
                (thinking…)
                Reset
                or sign in with
                • facebook
                • google
                  Password icon
                  I agree to the terms of service

                  You'll receive a confirmation email with a link to create a password (optional).

                  Signed in as (Sign out)
                  You have left! (?) (thinking…)
                • Casino Game

                  This game aims to explain how the WIP limitation doesn’t reduce the throughput of a system.
                  7 players will have 7 roles illustrated by Casino functions (Casino Owner, Casher, Lucky woman, Player ...). They will build a sample Kanban (7 steps) on the wall of the room. The objective is to move up to 50 chips thru the Kanban using 2 dices. Each chip is associated to a challenge (ex : Less than 10, More than 5, 2 or more difference ...). Each player is using a closed box with 2 dices in it, so they are able to play… more

                  9 votes
                  Vote 0 votes Vote Vote
                  Vote
                  Sign in
                  Check!
                  (thinking…)
                  Reset
                  or sign in with
                  • facebook
                  • google
                    Password icon
                    I agree to the terms of service

                    You'll receive a confirmation email with a link to create a password (optional).

                    Signed in as (Sign out)
                    You have left! (?) (thinking…)
                  • Grounded Visioning

                    Objective of game is to help a team find common ground, and articulate a shared vision, very quickly

                    Teams of 6 to 24 can play the game as an intact group using the small group method. Groups as large as 240 or more can play it using the large group method.

                    Grounded Visioning has six steps:
                    1) Assemble your team
                    2) Ignite your spark
                    3) Share best practices
                    4) Share your dreams
                    5) Select the best
                    6) Plan next steps

                    All that is required is 60 to 120 minutes, a clear wall surface, some sticky notes, and pens

                    7 votes
                    Vote 0 votes Vote Vote
                    Vote
                    Sign in
                    Check!
                    (thinking…)
                    Reset
                    or sign in with
                    • facebook
                    • google
                      Password icon
                      I agree to the terms of service

                      You'll receive a confirmation email with a link to create a password (optional).

                      Signed in as (Sign out)
                      You have left! (?) (thinking…)
                    • Agile Herding Cats

                      1. Game Objective
                      Be the team that completes the project with the largest stakeholder value. Prizes to each team member of the winning team.
                      2. Number of Players and time
                      Two to Five competing teams of 3-5 people for 75-90 minutes.
                      3. Brief Description
                      Herding Cats is time-tested powerful project simulation that has been extended to Agile projects. Agile Herding Cats is a simulation that will be familiar to all those who work on complex technical projects that are difficult to manage. This experiential learning tool gives you the opportunity to test and apply your understanding of agile project management… more

                      6 votes
                      Vote 0 votes Vote Vote
                      Vote
                      Sign in
                      Check!
                      (thinking…)
                      Reset
                      or sign in with
                      • facebook
                      • google
                        Password icon
                        I agree to the terms of service

                        You'll receive a confirmation email with a link to create a password (optional).

                        Signed in as (Sign out)
                        You have left! (?) (thinking…)
                      • UX Smackdown

                        UX Smackdown

                        Objective:
                        To find small ways to inject good user experience and usability into software projects.

                        Number of Participants:
                        In order for this to be effective it is recommended that the team that is implementing the feature be involved. This means literally the cross functional team of programmers, testers, analysts and the product owner. Depending on the product market, it can be useful to play one round independently with a set of representatives from select valued customers, and again with the delivery team to see how both view the impact and benefits of proposed changes. This can provide the… more

                        6 votes
                        Vote 0 votes Vote Vote
                        Vote
                        Sign in
                        Check!
                        (thinking…)
                        Reset
                        or sign in with
                        • facebook
                        • google
                          Password icon
                          I agree to the terms of service

                          You'll receive a confirmation email with a link to create a password (optional).

                          Signed in as (Sign out)
                          You have left! (?) (thinking…)
                        • Open Space Technology for Business Challenges

                          The objective of Open Space Technology is to allow people drawn by a tough challenge - in groups from 15 to 500 or more - to come together and self-organize discussions around critical issues and opportunities.

                          Minimum 15, no upper limit

                          OST is a meeting method that thrives when most meeting methods break down. It is best used in situations where: the challenge is complex, and no one knows the answer; a broad diversity of views is critical to understand the challenge; time is limited, and finding a solution is urgent; and for all these reasons, controversy is likely

                          Space… more

                          4 votes
                          Vote 0 votes Vote Vote
                          Vote
                          Sign in
                          Check!
                          (thinking…)
                          Reset
                          or sign in with
                          • facebook
                          • google
                            Password icon
                            I agree to the terms of service

                            You'll receive a confirmation email with a link to create a password (optional).

                            Signed in as (Sign out)
                            You have left! (?) (thinking…)
                          • Lean Workflow Design Game

                            1. Game Objective: Unlike other workflow simulation games, this is about *designing* the set of jobs and ensuring they fit together in a balanced way. It also demonstrates how leadership emerges and shifts around the group.

                            2. Number of Players: About 8 to 14.

                            3. Brief Description: Players design a workflow method to sort a double deck of playing cards, and measure its efficiency. They get several trials where they can redesign the flow pattern and see its effect. Then variation is introduced to test the robustness of the workflow design. Only by utilizing everyone can you achieve top results,… more

                            3 votes
                            Vote 0 votes Vote Vote
                            Vote
                            Sign in
                            Check!
                            (thinking…)
                            Reset
                            or sign in with
                            • facebook
                            • google
                              Password icon
                              I agree to the terms of service

                              You'll receive a confirmation email with a link to create a password (optional).

                              Signed in as (Sign out)
                              You have left! (?) (thinking…)
                          • Don’t see your idea?
                          • Post a new idea…
                          • Call for Games

                            Knowledge Base and Helpdesk